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Showing posts from August, 2022

Cheapskates in Legion Raids are driving me up a wall

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It's getting worse week by week However, this week is the cake. I've been working to get rid of Valtan very hard over the last couple of hours and have been through 3 to five groups in total, but I'm not keeping track of it. None of these groups damaged Valtan's armor, because they are too sluggish to utilize the Destruction bombs that they offer for free. We're all sat on more than 100 boxes, and many are too poor to utilize the Destruction bombs. Pug raids at the moment is leading me to want to cut the hair off. It's best to create a static. This is something I'm sure to have in the next week, because each week it gets worse and and more severe. It's just me ranting about it and I'm sure I'm not the only person becoming more and more frustrated each week. I really don't care the fact that some individuals are learning about mechanics and then die but it doesn't matter to me, but I've been there too and I'm certainly not an infal

Mattanite's Roster Analysis Spreadsheet

Teams - Provides perception into group roster strengths which includes off and dev ove, breakdown of dev through group, ovr distribution, age through group, an area to assign group states and clear out out through promising youth. Features variable settings primarily based totally on what you search for whilst deciding on a group. Ratings - Full madden 23 roster scores with warmth map of key ages, modernised computerized groupings and role filters, archetypes, Scoutscore/PhysScore/SkillScore values for every participant and an higher and decrease certain change cost primarily based totally at the SMLE change grid. Grades - Turn all of the scores into grades primarily based totally on a 90/80/70/60/50 thresholds and additionally flip all bodily scores into the M22 scouting fashion Elite to Poor. OvrTeam - Display of the best OVR at a role for each group in addition to rank throughout the league. OvrDist - This suggests a distribution of the OVR and Dev of base rosters and my M22 10

Items design will be crucial

In D3 My Witch Doctor is a Legendary off-hand which does this: Makes ghost Walk(speed button) last for ever Gives 100% damage to three abilities following the use of Ghost Walk I'm really impressed by the effects this single item has on your performance.. The first thing you do is toss out Ghost Walk duration rune, and you can increase your move speed. Secondly you'll notice that your "run quickly" as well as "run away from danger" button has now become your"bang" button. This means you need to activate some brain cells, and not just spam the hotkey for speed. If Diablo 4 at start will be overflowing with legendaries X ability that deals 420% damage, and costs 69% less, to be blunt, I'd think this is a sign of a incompetence and team weakness, as well as an indication to expect mediocre performance at the very least. It's as if they went to far the opposite direction when people complained about a lack or depth to the fundamental D3 system